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using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; using GameFramework; using UnityEngine; using UnityGameFramework.Editor.DataTableTools;
namespace Assets.GameMain.Scripts.DataTable.DataTableGenerator { public class DataTableGenerator { private const string DataTablePath = "Assets/GameMain/DataTables"; private const string CSharpCodePath = "Assets/GameMain/Scripts/DataTable"; private const string CSharpCodeTemplateFileName = "Assets/GameMain/Configs/DataTableCodeTemplate.txt"; private static readonly Regex EndWithNumberRegex = new Regex(@"\d+$"); private static readonly Regex NameRegex = new Regex(@"^[A-Z][A-Za-z0-9_]+$");
public static DataTableProcessor CreateDataTableProcessor(string dataTableName) { return new DataTableProcessor(Utility.Path.GetCombinePath(DataTablePath, dataTableName + ".txt"), Encoding.Default, 1, 2, null, 3, 4, 1); }
public static bool CheckRawData(DataTableProcessor dataTableProcessor, string dataTableName) { for (int i = 0; i < dataTableProcessor.RawColumnCount; i++) { string name = dataTableProcessor.GetName(i); if (string.IsNullOrEmpty(name) || name == "#") { continue; }
if (!NameRegex.IsMatch(name)) { Debug.LogWarning(Utility.Text.Format("Check raw data failure. DataTableName='{0}' Name='{1}'", dataTableName, name)); return false; } }
return true; }
public static void GenerateDataFile(DataTableProcessor dataTableProcessor, string dataTableName) { string binaryDataFileName = Utility.Path.GetCombinePath(DataTablePath, dataTableName + ".bytes"); if (!dataTableProcessor.GenerateDataFile(binaryDataFileName, Encoding.UTF8) && File.Exists(binaryDataFileName)) { File.Delete(binaryDataFileName); } }
public static void GenerateCodeFile(DataTableProcessor dataTableProcessor, string dataTableName) { dataTableProcessor.SetCodeTemplate(CSharpCodeTemplateFileName, Encoding.UTF8); dataTableProcessor.SetCodeGenerator(DataTableCodeGenerator);
string csharpCodeFileName = Utility.Path.GetCombinePath(CSharpCodePath, "DR" + dataTableName + ".cs"); if (!dataTableProcessor.GenerateCodeFile(csharpCodeFileName, Encoding.UTF8, dataTableName) && File.Exists(csharpCodeFileName)) { File.Delete(csharpCodeFileName); } }
private static void DataTableCodeGenerator(DataTableProcessor dataTableProcessor, StringBuilder codeContent, object userData) { string dataTableName = (string)userData;
codeContent.Replace("__DATA_TABLE_CREATE_TIME__", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff")); codeContent.Replace("__DATA_TABLE_NAME_SPACE__", "Assets.GameMain.Scripts.DataTable"); codeContent.Replace("__DATA_TABLE_CLASS_NAME__", "DR" + dataTableName); codeContent.Replace("__DATA_TABLE_COMMENT__", dataTableProcessor.GetValue(0, 1) + "。"); codeContent.Replace("__DATA_TABLE_ID_COMMENT__", "获取" + dataTableProcessor.GetComment(dataTableProcessor.IdColumn) + "。"); codeContent.Replace("__DATA_TABLE_PROPERTIES__", GenerateDataTableProperties(dataTableProcessor)); codeContent.Replace("__DATA_TABLE_STRING_PARSER__", GenerateDataTableStringParser(dataTableProcessor)); codeContent.Replace("__DATA_TABLE_BYTES_PARSER__", GenerateDataTableBytesParser(dataTableProcessor)); codeContent.Replace("__DATA_TABLE_STREAM_PARSER__", GenerateDataTableStreamParser(dataTableProcessor)); codeContent.Replace("__DATA_TABLE_PROPERTY_ARRAY__", GenerateDataTablePropertyArray(dataTableProcessor)); }
private static string GenerateDataTableProperties(DataTableProcessor dataTableProcessor) { StringBuilder stringBuilder = new StringBuilder(); bool firstProperty = true; for (int i = 0; i < dataTableProcessor.RawColumnCount; i++) { if (dataTableProcessor.IsCommentColumn(i)) { continue; }
if (dataTableProcessor.IsIdColumn(i)) { continue; }
if (firstProperty) { firstProperty = false; } else { stringBuilder.AppendLine().AppendLine(); }
stringBuilder .AppendLine(" /// <summary>") .AppendFormat(" /// 获取{0}。", dataTableProcessor.GetComment(i)).AppendLine() .AppendLine(" /// </summary>") .AppendFormat(" public {0} {1}", dataTableProcessor.GetLanguageKeyword(i), dataTableProcessor.GetName(i)).AppendLine() .AppendLine(" {") .AppendLine(" get;") .AppendLine(" private set;") .Append(" }"); }
return stringBuilder.ToString(); }
private static string GenerateDataTableStringParser(DataTableProcessor dataTableProcessor) { StringBuilder stringBuilder = new StringBuilder(); stringBuilder .AppendLine(" public override bool ParseDataRow(GameFrameworkSegment<string> dataRowSegment)") .AppendLine(" {") .AppendLine(" // Star Force 示例代码,正式项目使用时请调整此处的生成代码,以处理 GCAlloc 问题!") .AppendLine(" string[] columnTexts = dataRowSegment.Source.Substring(dataRowSegment.Offset, dataRowSegment.Length).Split(DataTableExtension.DataSplitSeparator);") .AppendLine(" for (int i = 0; i < columnTexts.Length; i++)") .AppendLine(" {") .AppendLine(" columnTexts[i] = columnTexts[i].Trim(DataTableExtension.DataTrimSeparator);") .AppendLine(" }") .AppendLine() .AppendLine(" int index = 0;");
for (int i = 0; i < dataTableProcessor.RawColumnCount; i++) { if (dataTableProcessor.IsCommentColumn(i)) { stringBuilder.AppendLine(" index++;"); continue; }
if (dataTableProcessor.IsIdColumn(i)) { stringBuilder.AppendLine(" m_Id = int.Parse(columnTexts[index++]);"); continue; }
if (dataTableProcessor.IsSystem(i)) { string languageKeyword = dataTableProcessor.GetLanguageKeyword(i); if (languageKeyword == "string") { stringBuilder.AppendFormat(" {0} = columnTexts[index++];", dataTableProcessor.GetName(i)).AppendLine(); } else { stringBuilder.AppendFormat(" {0} = {1}.Parse(columnTexts[index++]);", dataTableProcessor.GetName(i), languageKeyword).AppendLine(); } } else { stringBuilder.AppendFormat(" {0} = DataTableExtension.Parse{1}(columnTexts[index++]);", dataTableProcessor.GetName(i), dataTableProcessor.GetType(i).Name).AppendLine(); } }
stringBuilder .AppendLine() .AppendLine(" GeneratePropertyArray();") .AppendLine(" return true;") .Append(" }");
return stringBuilder.ToString(); }
private static string GenerateDataTableBytesParser(DataTableProcessor dataTableProcessor) { StringBuilder stringBuilder = new StringBuilder(); stringBuilder .AppendLine(" public override bool ParseDataRow(GameFrameworkSegment<byte[]> dataRowSegment)") .AppendLine(" {") .AppendLine(" // Star Force 示例代码,正式项目使用时请调整此处的生成代码,以处理 GCAlloc 问题!") .AppendLine(" string[] columnTexts = dataRowSegment.Source.Substring(dataRowSegment.Offset, dataRowSegment.Length).Split(DataTableExtension.DataSplitSeparator);") .AppendLine(" for (int i = 0; i < columnTexts.Length; i++)") .AppendLine(" {") .AppendLine(" columnTexts[i] = columnTexts[i].Trim(DataTableExtension.DataTrimSeparator);") .AppendLine(" }") .AppendLine() .AppendLine(" int index = 0;");
for (int i = 0; i < dataTableProcessor.RawColumnCount; i++) { if (dataTableProcessor.IsCommentColumn(i)) { continue; }
if (dataTableProcessor.IsIdColumn(i)) { stringBuilder.AppendLine(" m_Id = binaryReader.ReadInt32();"); continue; }
stringBuilder.AppendFormat(" {0} = binaryReader.Read{1}();", dataTableProcessor.GetName(i), dataTableProcessor.GetType(i).Name).AppendLine(); }
stringBuilder .AppendLine(" }") .AppendLine(" }") .AppendLine() .AppendLine(" GeneratePropertyArray();") .AppendLine(" return true;") .Append(" }");
return stringBuilder.ToString(); }
private static string GenerateDataTableStreamParser(DataTableProcessor dataTableProcessor) { StringBuilder stringBuilder = new StringBuilder(); stringBuilder .AppendLine(" public override bool ParseDataRow(GameFrameworkSegment<Stream> dataRowSegment)") .AppendLine(" {") .AppendLine(" Log.Warning(\"Not implemented ParseDataRow(GameFrameworkSegment<Stream>)\");") .AppendLine(" return false;") .Append(" }");
return stringBuilder.ToString(); }
private static string GenerateDataTablePropertyArray(DataTableProcessor dataTableProcessor) { List<PropertyCollection> propertyCollections = new List<PropertyCollection>(); for (int i = 0; i < dataTableProcessor.RawColumnCount; i++) { if (dataTableProcessor.IsCommentColumn(i)) { continue; }
if (dataTableProcessor.IsIdColumn(i)) { continue; }
string name = dataTableProcessor.GetName(i); if (!EndWithNumberRegex.IsMatch(name)) { continue; }
string propertyCollectionName = EndWithNumberRegex.Replace(name, string.Empty); int id = int.Parse(EndWithNumberRegex.Match(name).Value);
PropertyCollection propertyCollection = null; foreach (PropertyCollection pc in propertyCollections) { if (pc.Name == propertyCollectionName) { propertyCollection = pc; break; } }
if (propertyCollection == null) { propertyCollection = new PropertyCollection(propertyCollectionName, dataTableProcessor.GetLanguageKeyword(i)); propertyCollections.Add(propertyCollection); }
propertyCollection.AddItem(id, name); }
StringBuilder stringBuilder = new StringBuilder(); bool firstProperty = true; foreach (PropertyCollection propertyCollection in propertyCollections) { if (firstProperty) { firstProperty = false; } else { stringBuilder.AppendLine().AppendLine(); }
stringBuilder .AppendFormat(" private KeyValuePair<int, {1}>[] m_{0} = null;", propertyCollection.Name, propertyCollection.LanguageKeyword).AppendLine() .AppendLine() .AppendFormat(" public int Get{0}(int id)", propertyCollection.Name).AppendLine() .AppendLine(" {") .AppendFormat(" foreach (KeyValuePair<int, {1}> i in m_{0})", propertyCollection.Name, propertyCollection.LanguageKeyword).AppendLine() .AppendLine(" {") .AppendLine(" if (i.Key == id)") .AppendLine(" {") .AppendLine(" return i.Value;") .AppendLine(" }") .AppendLine(" }") .AppendLine() .AppendFormat(" throw new GameFrameworkException(Utility.Text.Format(\"Get{0} with invalid id '{{0}}'.\", id.ToString()));", propertyCollection.Name).AppendLine() .AppendLine(" }") .AppendLine() .AppendFormat(" public int Get{0}At(int index)", propertyCollection.Name).AppendLine() .AppendLine(" {") .AppendFormat(" if (index < 0 || index >= m_{0}.Length)", propertyCollection.Name).AppendLine() .AppendLine(" {") .AppendFormat(" throw new GameFrameworkException(Utility.Text.Format(\"Get{0}At with invalid index '{{0}}'.\", index.ToString()));", propertyCollection.Name).AppendLine() .AppendLine(" }") .AppendLine() .AppendFormat(" return m_{0}[index].Value;", propertyCollection.Name).AppendLine() .Append(" }"); }
if (propertyCollections.Count > 0) { stringBuilder.AppendLine().AppendLine(); }
stringBuilder .AppendLine(" private void GeneratePropertyArray()") .AppendLine(" {");
firstProperty = true; foreach (PropertyCollection propertyCollection in propertyCollections) { if (firstProperty) { firstProperty = false; } else { stringBuilder.AppendLine().AppendLine(); }
stringBuilder .AppendFormat(" m_{0} = new KeyValuePair<int, {1}>[]", propertyCollection.Name, propertyCollection.LanguageKeyword).AppendLine() .AppendLine(" {");
int itemCount = propertyCollection.ItemCount; for (int i = 0; i < itemCount; i++) { KeyValuePair<int, string> item = propertyCollection.GetItem(i); stringBuilder.AppendFormat(" new KeyValuePair<int, {0}>({1}, {2}),", propertyCollection.LanguageKeyword, item.Key.ToString(), item.Value).AppendLine(); }
stringBuilder.Append(" };"); }
stringBuilder .AppendLine() .Append(" }");
return stringBuilder.ToString(); }
private sealed class PropertyCollection { private readonly string m_Name; private readonly string m_LanguageKeyword; private readonly List<KeyValuePair<int, string>> m_Items;
public PropertyCollection(string name, string languageKeyword) { m_Name = name; m_LanguageKeyword = languageKeyword; m_Items = new List<KeyValuePair<int, string>>(); }
public string Name { get { return m_Name; } }
public string LanguageKeyword { get { return m_LanguageKeyword; } }
public int ItemCount { get { return m_Items.Count; } }
public KeyValuePair<int, string> GetItem(int index) { if (index < 0 || index >= m_Items.Count) { throw new GameFrameworkException(Utility.Text.Format("GetItem with invalid index '{0}'.", index.ToString())); }
return m_Items[index]; }
public void AddItem(int id, string propertyName) { m_Items.Add(new KeyValuePair<int, string>(id, propertyName)); } } } }
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